![]() There’s a factoid (made famous by a Gravity Falls quotation) that having a ladder in your house is more likely to result in injury than having a gun in your house. Do it wrong and you simply fall the full height of the thing. And then there’s the perilous matter of mounting ladders from the top, a skill I still haven’t mastered. It’s especially easy to slip up this way when parts of the ladder are in darkness, which they very often are in this game’s eternal nighttime. That and the complete 3D freedom of movement mean that if you’re not completely square with the wall, you can easily go veering off to the side and fall. Note what this lacks that nearly any 3D game containing ladders would have nowadays: any notion of “locking on” to the ladder and constraining your movement to it until you do something to explicitly let go. The whole idea of a ladder here is that it’s a segment of wall, usually with its own special texture, that keeps you from falling when you’re touching it and which lets you move freely up or down, or really in whatever direction you’re facing. ![]() They’re kind of a fascinating snapshot of a moment in the history of the medium. Let’s talk about this game’s treatment of ladders because I’ve been dealing with them a lot lately.
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