This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor. Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. Essentially, FSR 2.x is implemented into an open source project spearheaded by Nvidia called Streamline, which, to let Nvidia describe it: It can be done, and it does not require the game's source. That goes for every non open-source game with FSR integrated. I swear people here have no patience.Автор сообщения: CursedPantherIf you read the explanation posted in my link, you'll know there's nothing to 'figure out' on the user side as long as the game source codes remain undisclosed to public. The shades have to reset after a driver update. :FFVIimp: :FFVheart: All it takes is patience. Not seeing screen rippling while running like i had before, and everything looks smoother.Įverything is running fine now. Yes! I started it up again then went to make a cup of coffee, just let it run and now it is running smoother. This was due to an issue I had with Horizon ZD PC where a straight upgrade apparently left residual items and the uninstall/install corrected them. You might let it just run for a bit to see if that happens with yours.Īlternatively, you might try replacing the Game Ready driver with the Studio driver until it gets fixed by NVidia (assuming they do).Įdit/Addition: I should note that I always check the "uninstall" box when updating via nvidia gforce experience app and choosing "custom". Eventually the shader ran and after that it starts/runs normally. Автор сообщения: Arch AngleI had similar (noted above) but gave it time without messing with it.
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